Tuöm Daemonsbane
Tuom

Male Human Paladin / Warlock
Level 4
Lawful Good

Strength     12    (+1)
Constitution     12    (+1)
Dexterity     8    (-1)
Intelligence     13    (+1)
Wisdom     14    (+2)
Charisma     19    (+4)

Height:     6' 0"
Weight:     185 lb
Skin:     
Eyes:     
Hair:     

Maximum Hit Points: 45

      Bloodied: 22
      Surge Value: 11
      Surges / Day: 11 [includes constitution modifier]

Size: Medium
Speed: 5 squares [includes armor penalty]
Vision: Normal

Initiative:    1d20 +1    = + 2 [half level]-1 [dexterity]
Base Strength Attack:    1d20 +3    = + 2 [half level + 1 [strength]
Base Dexterity Attack:    1d20 +1    = + 2 [half level-1 [dexterity]
Base Constitution Attack:    1d20 +3    = + 2 [half level + 1 [constitution]
Base Intelligence Attack:    1d20 +3    = + 2 [half level + 1 [intelligence]
Base Wisdom Attack:    1d20 +4    = + 2 [half level + 2 [wisdom]
Base Charisma Attack:    1d20 +6    = + 2 [half level + 4 [charisma]

Armor Class:    22    = 10 + 2 [half level] + 8 [plate] + 2 [if carrying heavy shield]
Fortitude Defense:    15    = 10 + 2 [half level] + 1 [Human] + 1 [paladin] + 1 [constitution]
Reflex Defense:    17    = 10 + 2 [half level] + 1 [Human] + 1 [paladin] + 1 [intelligence] + 2 [if carrying heavy shield]
Will Defense:    18    = 10 + 2 [half level] + 1 [Human] + 1 [paladin] + 4 [charisma]

Armor: Plate (50 lb)

Shield: Large (15 lb)

Attacks:

      Unarmed Melee: +3 vs AC [+3 strength]; damage 1[W]=1d4+1 [strength]
      Flailv: +5 vs AC [+3 strength] [+2 proficiency]; damage 1[W]=1d10+1 [strength] 5 lb (Flail) versatile
      Longswordv: +6 vs AC [+3 strength] [+3 proficiency]; damage 1[W]=1d8+1 [strength] 4 lb (Heavy blade) versatile
      Bolstering Strike +6w [charisma] vs AC
      Enfeebling Strike +6w [charisma] vs AC
      Holy Strike +3w [strength] vs AC
      Fearsome Smite +6w [charisma] vs AC
      On Pain of Death +6i [charisma] vs will
      Other Wind Stride +6i [charisma] vs fortitude
      v Versatile weapon. Add +1 to damage if using two-handed.
      w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
      i Implement-usable power. Apply a bonus as appropriate.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load:
Heavy Load:
Maximum Drag Load
    120 lb.
240 lb.
600 lb.
    Encumberance 3.5

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
    43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.

Languages:    Common; (? 1 more)

Rituals Known:

      Comprehend Language [Level 1]
      Gentle Repose [Level 1]
      Tenser's Floating Disk [Level 1]

Skills:

      Acrobatics:    -3    = -1 [dexterity] + 2 [half level]-2 [armor]-2 [shield]
      Arcana:    +8    = 1 [intelligence] + 2 [half level] + 5 [multiclass training]
      Athletics:    -1    = 1 [strength] + 2 [half level]-2 [armor]-2 [shield]
      Bluff:    +6    = 4 [charisma] + 2 [half level]
      Diplomacy:    +11    = 4 [charisma] + 2 [half level] + 5 [class training]
      Dungeoneering:    +4    = 2 [wisdom] + 2 [half level]
      Endurance:    -1    = 1 [constitution] + 2 [half level]-2 [armor]-2 [shield]
      Heal:    +9    = 2 [wisdom] + 2 [half level] + 5 [class training]
      History:    +3    = 1 [intelligence] + 2 [half level]
      Insight:    +9    = 2 [wisdom] + 2 [half level] + 5 [class training]
      Intimidate:    +11    = 4 [charisma] + 2 [half level] + 5 [class training]
      Nature:    +4    = 2 [wisdom] + 2 [half level]
      Perception:    +4    = 2 [wisdom] + 2 [half level]
      Religion:    +8    = 1 [intelligence] + 2 [half level] + 5 [class training]
      Stealth:    -3    = -1 [dexterity] + 2 [half level]-2 [armor]-2 [shield]
      Streetwise:    +6    = 4 [charisma] + 2 [half level]
      Thievery:    -3    = -1 [dexterity] + 2 [half level]-2 [armor]-2 [shield]

Feats:

      Healing Hands    
      Ritual Caster    
      Multiclass Warlock    
      Multiclass Power Swap -- Encounter    

At-Will:

      Basic Melee Attack: By weapon, damage 1[W]+1 [strength]
      Basic Ranged Attack: By weapon, damage 1[W]-1 [dexterity]
      Bull Rush: +3 [strength] vs fortitude
      Grab: +3 [strength] vs reflex
      Move grabbed target: +3 [strength] vs fortitude
      Escape: -3 [acrobatics] vs reflex / -1 [athletics] vs fortitude
      Divine Challenge [Paladin][minor action]
      Lay On Hands [Paladin][minor action][2/day]
      Bolstering Strike [Level 1]
      Enfeebling Strike [Level 1]
      Holy Strike [Level 1]

      Other Standard Actions:    Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid, Intimidate, Perception -- active, Thievery depending on circumstances)

      Other Move Actions:    Crawl; Run [speed 7]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)

      Other Minor Actions:    Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Sustain minor action; Some skills during combat (i.e., Insight)

      Other Immediate Action:    Readied action

      Other Opportunity Action:    Opportunity attack

      Other Free Actions:    Drop held items; End a grab; Talk

      Other Non-Actions:    Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive

      Short rest:    Healing surges as available

      Five minutes:    Normal escape from restraints (Acrobatics)

      One hour:    Forage; Streetwise check

Encounter Powers:

        Second Wind
        Spend an Action Point [free action, not in surprise round]
        Channel Divinity
                          Divine Mettle [minor action]
                          Divine Strength [minor action]
        Eyebite [multiclass fey warlock]
        Fearsome Smite [Level 1]
        Otherwind Stride [Level 3]

Daily Powers:

        On Pain of Death [Level 1]
        Sacred Circle [Level 2 Utility]

Human

    * One extra at-will power from your class (already included)
    * One bonus feat at 1st level (already included)
    * One bonus skill from the skill class list (already included)
    * +1 to fortitude, reflex, and will defenses

Paladin

    * Channel Divinity -- Divine Strength
    * Channel Divinity -- Divine Mettle
    * Divine Challenge
    * Lay On Hands

Tuom's Equipment:

      74 lb
      2 lb
      5 lb

      1 lb
      10 lb
      10 lb
      2 lb
      4 lb
      3 lb

      _____
      111 lb    Weapons / Armor / Shield (from above)
      Backpack
      Bedroll
      Flint and steel
      Pouch (belt) x1
      Rations (1 day) x10
      Rope (50', hempen) x1
      Sunrods x2
      Waterskins x1
      Ritual book x1
      Ritual components

      Total

Magic items:

        Weapon:
        Weapon:
        Weapon:
        Weapon:
        Armor:
        Shield:
        Arms:
        Feet:
        Hands:
        Head:
        Neck:
        Ring:
        Ring:
        Waist:

Resistances:

Action Point Tally:

Daily Item Powers Per Day: Heroic Tier             Milestones:    /    /    / 

Death Saving Throw Failures:     

More about Tuom:
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