Garm's Raw Text Stat Sheet
*Garm*

Male Dwarf Fighter / Ranger
Level 4
Good
Representing Blake

Strength     17    (+3)
Constitution     16    (+3)
Dexterity     14    (+2)
Intelligence     10    (+0)
Wisdom     14    (+2)
Charisma     11    (+0)

Height:     4' 8"
Weight:     210 lb
Skin:     
Eyes:     
Hair:     

Maximum Hit Points: 49

      Bloodied: 24
      Surge Value: 12
      Surges / Day: 12 [includes constitution modifier]
             (7 left)

Size: Medium
Speed: 5 squares
Vision: Low-light

Initiative:    1d20 +8    = + 2 [half level] + 2 [dexterity] + 4 [improved
initiative]
Base Strength Attack:    1d20 +5    = + 2 [half level + 3 [strength]
Base Dexterity Attack:    1d20 +4    = + 2 [half level + 2 [dexterity]
Base Constitution Attack:    1d20 +5    = + 2 [half level + 3 [constitution]
Base Intelligence Attack:    1d20 +2    = + 2 [half level + 0 [intelligence]
Base Wisdom Attack:    1d20 +4    = + 2 [half level + 2 [wisdom]
Base Charisma Attack:    1d20 +2    = + 2 [half level + 0 [charisma]

Armor Class:    20    = 10 + 2 [half level] + 7 [scale] + 1 magic armor
Fortitude Defense:    17    = 10 + 2 [half level] + 2 [fighter] + 3 [strength]
Reflex Defense:    14    = 10 + 2 [half level] + 2 [dexterity]
Will Defense:    14    = 10 + 2 [half level] + 2 [wisdom]

Armor: Scale (45 lb)

Shield: None

Attacks:

      Unarmed Melee: +5 vs AC [+5 strength]; damage 1[W]=1d4+3 [strength]
      Handaxes (x3): +7 vs AC [+5 strength] [+2 proficiency]; damage
      1[W]=1d6+3 [strength] range 5/10 3 lb (Axe); usable off-hand;
      heavy throwable
              Thrown: Same as melee
          Add +2 damage for Dwarven Weapon Training
      Maul: +9 vs AC [+5 strength] [+2 proficiency][+1 two-hand talent] [+1 magic weapon];
      damage 1[W]=2d6+6 [strength] 12 lb (Hammer)
          Add +2 damage for Dwarven Weapon Training, +1 magic weapon
      Cleave +5^w [strength] vs AC
      Reaping Strike +5^w [strength] vs AC
      Spinning Sweep +5^w [strength] vs AC
      Brute Strike +5^w [strength] vs AC
      Sweeping Blow +5^w [strength] vs AC
      ^w Weapon-based power. Apply adjustments for proficiency,
      situation, feats, magic, etc.

Base Saving Throw: d20 vs 10

Encumberance 4e

Normal Load:
Heavy Load:
Maximum Drag Load
    170 lb.
340 lb.
850 lb.

    Encumberance 3.5

Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
    86 lb. or less
87-173 lb.
174-260 lb.
260 lb.
520 lb.
1300 lb.

Languages:    Common; Dwarven;

Skills:

      Acrobatics:    +4    = 2 [dexterity] + 2 [half level]
      Arcana:    +2    = 0 [intelligence] + 2 [half level]
      Athletics:    +10    = 3 [strength] + 2 [half level] + 5 [class training]
      Bluff:    +2    = 0 [charisma] + 2 [half level]
      Diplomacy:    +2    = 0 [charisma] + 2 [half level]
      Dungeoneering:    +6    = 2 [wisdom] + 2 [half level] + 2 [Dwarf]
      Endurance:    +12    = 3 [constitution] + 2 [half level] + 2 [Dwarf] + 5
      [class training]
      Heal:    +4    = 2 [wisdom] + 2 [half level]
      History:    +2    = 0 [intelligence] + 2 [half level]
      Insight:    +4    = 2 [wisdom] + 2 [half level]
      Intimidate:    +7    = 0 [charisma] + 2 [half level] + 5 [class training]
      Nature:    +4    = 2 [wisdom] + 2 [half level]
      Perception:    +9    = 2 [wisdom] + 2 [half level] + 5 [multiclass training]
      Religion:    +2    = 0 [intelligence] + 2 [half level]
      Stealth:    +4    = 2 [dexterity] + 2 [half level]
      Streetwise:    +2    = 0 [charisma] + 2 [half level]
      Thievery:    +4    = 2 [dexterity] + 2 [half level]

Feats:

      Dwarven Weapon Training    
      Improved Initiative    
      Multiclass Ranger    

At-Will:

      Basic Melee Attack: By weapon, damage 1[W]+3 [strength]
      Basic Ranged Attack: By weapon, damage 1[W]+2 [dexterity]
      Bull Rush: +5 [strength] vs fortitude
      Grab: +5 [strength] vs reflex
      Move grabbed target: +5 [strength] vs fortitude
      Escape: +4 [acrobatics] vs reflex / +10 [athletics] vs fortitude
      Cleave [Level 1]
      Reaping Strike [Level 1]

      Other Standard Actions:    Administer a potion; Aid another; Charge
      [+1 to basic melee attack or bull rush]; Coup de grace; Equip /
      stow shield; Ready an action; Total defense; Sustain standard
      action; Some skills during combat (i.e., Acrobatics -- fast
      escape; Bluff, Heal -- first aid, Intimidate, Perception --
      active, Thievery depending on circumstances)

      Other Move Actions:    Crawl; Run [speed 7]; Stand up; Shift;
      Squeeze; Walk; may include some skills during combat (i.e.,
      Acrobatics, Athletics)

      Other Minor Actions:    Draw / sheathe weapon; Drink a potion; Drop
      prone; Load a crossbow; Open / close a door; Pick up an item;
      Retrieve / stow an item; Sustain minor action; Some skills during
      combat (i.e., Insight)

      Other Immediate Action:    Readied action

      Other Opportunity Action:    Opportunity attack

      Other Free Actions:    Drop held items; End a grab; Talk

      Other Non-Actions:    Delay; Endurance checks; Insight to counter
      Bluff; Knowledge checks; Perception -- passive

      Short rest:    Healing surges as available

      Five minutes:    Normal escape from restraints (Acrobatics)

      One hour:    Forage; Streetwise check

Encounter Powers:

        Second Wind [minor action for dwarf]
        Spend an Action Point [free action, not in surprise round]
        Hunter's Quarry [multiclass ranger][minor action] -- bonus
      damage 1d6
        Spinning Sweep [Level 1]
        Sweeping Blow [Level 3]

Daily Powers:

        Brute Strike [Level 1][reliable]
        Unstoppable [Level 2 Utility][minor action]

Dwarf

    * +2 Constitution, +2 Wisdom (already included)
    * Cast-Iron Stomach (+5 saves vs poison)
    * Dwarven Resilience (second wind is minor rather than standard action)
    * Dwarven Weapon Proficiency (throwing hammer, warhammer)
    * Endumbered Speed
    * Stand your Ground (forced moves are 1 square less; immediate save
      vs. being knocked prone)

Fighter

    * Combat Challenge - Mark an enemy you attack, if they shift or attack others, get attack of oppurtunity
    * Combat Superiority - +2 bonus to attacks of opportunity
    * This fighter chose the two-handed style [already included].

Garm's Equipment:

      66 lb
      2 lb
      5 lb

      4 lb
      2 lb
      5 lb
      1 lb
      10 lb
      10 lb
      2 lb
      3 lb
      4 lb
      _____
      114 lb    Weapons / Armor / Shield (from above)
      Backpack
      Bedroll
      Flint and steel
      Grappling hook
      Hammer
      Pitons x10
      Pouch (belt) x1
      Rations (1 day) x10
      Rope (50', hempen) x1
      Sunrods x2
      Torches x3
      Waterskins x1

      Total

Magic items:

        Weapon: Maul of resounding +1
        Weapon:
        Weapon:
        Weapon:
        Armor: Black Scale +1, +5 vs Fire and Necrotic
        Shield:
        Arms:
        Feet: Boots of Water Walking
        Hands:
        Head:
        Neck:
        Ring:
        Ring:
        Waist:

Resistances:

Action Point Tally:

Daily Item Powers Per Day: Heroic Tier             Milestones:    /   
/    / 

Death Saving Throw Failures:     

More about Garm:
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