Garm.cs4
<cbThieveryClassSkill>
  <type>check</type>
  <value>False</value>
</cbThieveryClassSkill>
<cbStreetwiseClassSkill>
  <type>check</type>
  <value>False</value>
</cbStreetwiseClassSkill>
<cbStealthClassSkill>
  <type>check</type>
  <value>False</value>
</cbStealthClassSkill>
<cbReligionClassSkill>
  <type>check</type>
  <value>False</value>
</cbReligionClassSkill>
<cbPerceptionClassSkill>
  <type>check</type>
  <value>False</value>
</cbPerceptionClassSkill>
<cbNatureClassSkill>
  <type>check</type>
  <value>False</value>
</cbNatureClassSkill>
<cbIntimidateClassSkill>
  <type>check</type>
  <value>True</value>
</cbIntimidateClassSkill>
<cbInsightClassSkill>
  <type>check</type>
  <value>False</value>
</cbInsightClassSkill>
<cbHistoryClassSkill>
  <type>check</type>
  <value>False</value>
</cbHistoryClassSkill>
<cbHealClassSkill>
  <type>check</type>
  <value>False</value>
</cbHealClassSkill>
<cbEnduranceClassSkill>
  <type>check</type>
  <value>True</value>
</cbEnduranceClassSkill>
<cbDungeoneeringClassSkill>
  <type>check</type>
  <value>False</value>
</cbDungeoneeringClassSkill>
<cbDiplomacyClassSkill>
  <type>check</type>
  <value>False</value>
</cbDiplomacyClassSkill>
<cbBluffClassSkill>
  <type>check</type>
  <value>False</value>
</cbBluffClassSkill>
<cbAthleticsClassSkill>
  <type>check</type>
  <value>True</value>
</cbAthleticsClassSkill>
<cbArcanaClassSkill>
  <type>check</type>
  <value>False</value>
</cbArcanaClassSkill>
<cbAcrobaticsClassSkill>
  <type>check</type>
  <value>False</value>
</cbAcrobaticsClassSkill>
<tbCHARaceOptionalBonus>
  <type>text</type>
  <value>0</value>
</tbCHARaceOptionalBonus>
<tbWISRaceOptionalBonus>
  <type>text</type>
  <value>0</value>
</tbWISRaceOptionalBonus>
<tbINTRaceOptionalBonus>
  <type>text</type>
  <value>0</value>
</tbINTRaceOptionalBonus>
<tbDEXRaceOptionalBonus>
  <type>text</type>
  <value>0</value>
</tbDEXRaceOptionalBonus>
<tbCONRaceOptionalBonus>
  <type>text</type>
  <value>0</value>
</tbCONRaceOptionalBonus>
<tbSTRRaceOptionalBonus>
  <type>text</type>
  <value>0</value>
</tbSTRRaceOptionalBonus>
<tbCHATotal>
  <type>text</type>
  <value>11</value>
</tbCHATotal>
<tbWISTotal>
  <type>text</type>
  <value>14</value>
</tbWISTotal>
<tbINTTotal>
  <type>text</type>
  <value>10</value>
</tbINTTotal>
<tbDEXTotal>
  <type>text</type>
  <value>14</value>
</tbDEXTotal>
<tbCONTotal>
  <type>text</type>
  <value>16</value>
</tbCONTotal>
<tbSTRTotal>
  <type>text</type>
  <value>17</value>
</tbSTRTotal>
<coEpicDestiny>
  <type>combo</type>
  <count>1</count>
  <item />
  <value />
</coEpicDestiny>
<clbRaceFeatures>
  <type>culb</type>
  <count>5</count>
  <text>Stand Your Ground</text>
  <value>Stand Your Ground</value>
  <check>False</check>
  <text>Encumbered Speed</text>
  <value>Encumbered Speed</value>
  <check>False</check>
  <text>Dwarven Weapon Proficiency</text>
  <value>Dwarven Weapon Proficiency</value>
  <check>False</check>
  <text>Dwarven Resilience</text>
  <value>Dwarven Resilience</value>
  <check>False</check>
  <text>Cast-Iron Stomach</text>
  <value>Cast-Iron Stomach</value>
  <check>False</check>
</clbRaceFeatures>
<clbClassPathDestinyFeatures>
  <type>culb</type>
  <count>4</count>
  <text>Fighter Weapon Talent</text>
  <value>Fighter Weapon Talent</value>
  <check>False</check>
  <text>Combat Superiority</text>
  <value>Combat Superiority</value>
  <check>False</check>
  <text>Combat Challenge</text>
  <value>Combat Challenge</value>
  <check>False</check>
  <text>Hunter's Quarry 1/Encounter (as Ranger)</text>
  <value>custom</value>
  <check>False</check>
</clbClassPathDestinyFeatures>
<clbFeats>
  <type>culb</type>
  <count>10</count>
  <text>Armor Proficiency (Leather)</text>
  <value>Armor Proficiency (Leather)</value>
  <check>False</check>
  <text>Armor Proficiency (Chainmail)</text>
  <value>Armor Proficiency (Chainmail)</value>
  <check>False</check>
  <text>Armor Proficiency (Scale)</text>
  <value>Armor Proficiency (Scale)</value>
  <check>False</check>
  <text>Shield Proficiency (Light)</text>
  <value>Shield Proficiency (Light)</value>
  <check>False</check>
  <text>Shield Proficiency (Heavy)</text>
  <value>Shield Proficiency (Heavy)</value>
  <check>False</check>
  <text>Weapon Proficiency (Throwing Hammer)</text>
  <value>Weapon Proficiency (Throwing Hammer)</value>
  <check>False</check>
  <text>Weapon Proficiency (Warhammer)</text>
  <value>Weapon Proficiency (Warhammer)</value>
  <check>False</check>
  <text>Dwarven Weapon Training</text>
  <value>Dwarven Weapon Training</value>
  <check>False</check>
  <text>Improved Initiative</text>
  <value>Improved Initiative</value>
  <check>False</check>
  <text>Warrior of the Wild [Multiclass Ranger]</text>
  <value>Warrior of the Wild [Multiclass Ranger]</value>
  <check>False</check>
</clbFeats>
<coParagonPath>
  <type>combo</type>
  <count>1</count>
  <item />
  <value />
</coParagonPath>
<tbCurrentConditionsEffects>
  <type>text</type>
  <value />
</tbCurrentConditionsEffects>
<tbResistances>
  <type>text</type>
  <value>5 Fire, 5 Necrotic</value>
</tbResistances>
<tbSavingThrowMods>
  <type>text</type>
  <value>+5 vs Poison</value>
</tbSavingThrowMods>
<tbTempHP>
  <type>text</type>
  <value />
</tbTempHP>
<tbCurrentHP>
  <type>text</type>
  <value />
</tbCurrentHP>
<coDeity>
  <type>combo</type>
  <count>20</count>
  <item />
  <item>Asmodeus</item>
  <item>Avandra</item>
  <item>Bahamut</item>
  <item>Bane</item>
  <item>Corellon</item>
  <item>Erathis</item>
  <item>Gruumsh</item>
  <item>Ioun</item>
  <item>Kord</item>
  <item>Lolth</item>
  <item>Melora</item>
  <item>Moradin</item>
  <item>Pelor</item>
  <item>Raven Queen</item>
  <item>Sehanine</item>
  <item>Tiamat</item>
  <item>Torog</item>
  <item>Vecna</item>
  <item>Zehir</item>
  <value>Moradin</value>
</coDeity>
<coAlignment>
  <type>combo</type>
  <count>6</count>
  <item />
  <item>Lawful Good</item>
  <item>Good</item>
  <item>Unaligned</item>
  <item>Evil</item>
  <item>Chaotic Evil</item>
  <value>Good</value>
</coAlignment>
<coClass>
  <type>combo</type>
  <count>9</count>
  <item />
  <item>Cleric</item>
  <item>Fighter</item>
  <item>Paladin</item>
  <item>Ranger</item>
  <item>Rogue</item>
  <item>Warlock</item>
  <item>Warlord</item>
  <item>Wizard</item>
  <value>Fighter</value>
</coClass>
<coRace>
  <type>combo</type>
  <count>9</count>
  <item />
  <item>Dragonborn</item>
  <item>Dwarf</item>
  <item>Eladrin</item>
  <item>Elf</item>
  <item>Half-Elf</item>
  <item>Halfling</item>
  <item>Human</item>
  <item>Tiefling</item>
  <value>Dwarf</value>
</coRace>
<tbBasicAttack4Damage>
  <type>text</type>
  <value />
</tbBasicAttack4Damage>
<tbBasicAttack4>
  <type>text</type>
  <value />
</tbBasicAttack4>
<tbBasicAttack4D>
  <type>text</type>
  <value />
</tbBasicAttack4D>
<tbBasicAttack4A>
  <type>text</type>
  <value />
</tbBasicAttack4A>
<tbBasicAttack3Damage>
  <type>text</type>
  <value />
</tbBasicAttack3Damage>
<tbBasicAttack3>
  <type>text</type>
  <value />
</tbBasicAttack3>
<tbBasicAttack3D>
  <type>text</type>
  <value />
</tbBasicAttack3D>
<tbBasicAttack3A>
  <type>text</type>
  <value />
</tbBasicAttack3A>
<tbBasicAttack2Damage>
  <type>text</type>
  <value>1d6+3</value>
</tbBasicAttack2Damage>
<tbBasicAttack2>
  <type>text</type>
  <value>Handaxe [5/10]</value>
</tbBasicAttack2>
<tbBasicAttack2D>
  <type>text</type>
  <value>AC</value>
</tbBasicAttack2D>
<tbBasicAttack2A>
  <type>text</type>
  <value>+7</value>
</tbBasicAttack2A>
<tbBasicAttack1Damage>
  <type>text</type>
  <value>2d6+6*</value>
</tbBasicAttack1Damage>
<tbBasicAttack1>
  <type>text</type>
  <value>Maul + 1</value>
</tbBasicAttack1>
<tbBasicAttack1D>
  <type>text</type>
  <value>AC</value>
</tbBasicAttack1D>
<tbBasicAttack1A>
  <type>text</type>
  <value>+9</value>
</tbBasicAttack1A>
<tbLanguagesKnown>
  <type>text</type>
  <value>Common, Dwarven[rn]</value>
</tbLanguagesKnown>
<tbRaceAbilityMods>
  <type>text</type>
  <value />
</tbRaceAbilityMods>
<cbThieveryTrained>
  <type>check</type>
  <value>False</value>
</cbThieveryTrained>
<tbThieverArmorMod>
  <type>text</type>
  <value />
</tbThieverArmorMod>
<tbThieveryMiscMod>
  <type>text</type>
  <value />
</tbThieveryMiscMod>
<tbThieveryAbilityLevelMod>
  <type>text</type>
  <value>4</value>
</tbThieveryAbilityLevelMod>
<tbThieveryTotal>
  <type>text</type>
  <value>4</value>
</tbThieveryTotal>
<cbStreetwiseTrained>
  <type>check</type>
  <value>False</value>
</cbStreetwiseTrained>
<textBox17>
  <type>text</type>
  <value>n/a</value>
</textBox17>
<tbStreetwiseMiscMod>
  <type>text</type>
  <value />
</tbStreetwiseMiscMod>
<tbStreetwiseAbilityLevelMod>
  <type>text</type>
  <value>2</value>
</tbStreetwiseAbilityLevelMod>
<tbStreetwiseTotal>
  <type>text</type>
  <value>2</value>
</tbStreetwiseTotal>
<cbStealthTrained>
  <type>check</type>
  <value>False</value>
</cbStealthTrained>
<tbStealthArmorMod>
  <type>text</type>
  <value />
</tbStealthArmorMod>
<tbStealthMiscMod>
  <type>text</type>
  <value />
</tbStealthMiscMod>
<tbStealthAbilityLevelMod>
  <type>text</type>
  <value>4</value>
</tbStealthAbilityLevelMod>
<tbStealthTotal>
  <type>text</type>
  <value>4</value>
</tbStealthTotal>
<cbReligionTrained>
  <type>check</type>
  <value>False</value>
</cbReligionTrained>
<textBox15>
  <type>text</type>
  <value>n/a</value>
</textBox15>
<tbReligionMiscMod>
  <type>text</type>
  <value />
</tbReligionMiscMod>
<tbReligionAbilityLevelMod>
  <type>text</type>
  <value>2</value>
</tbReligionAbilityLevelMod>
<tbReligionTotal>
  <type>text</type>
  <value>2</value>
</tbReligionTotal>
<cbPerceptionTrained>
  <type>check</type>
  <value>True</value>
</cbPerceptionTrained>
<textBox14>
  <type>text</type>
  <value>n/a</value>
</textBox14>
<tbPerceptionMiscMod>
  <type>text</type>
  <value />
</tbPerceptionMiscMod>
<tbPerceptionAbilityLevelMod>
  <type>text</type>
  <value>4</value>
</tbPerceptionAbilityLevelMod>
<tbPerceptionTotal>
  <type>text</type>
  <value>9</value>
</tbPerceptionTotal>
<cbNatureTrained>
  <type>check</type>
  <value>False</value>
</cbNatureTrained>
<textBox13>
  <type>text</type>
  <value>n/a</value>
</textBox13>
<tbNatureMiscMod>
  <type>text</type>
  <value />
</tbNatureMiscMod>
<tbNatureAbilityLevelMod>
  <type>text</type>
  <value>4</value>
</tbNatureAbilityLevelMod>
<tbNatureTotal>
  <type>text</type>
  <value>4</value>
</tbNatureTotal>
<cbIntimidateTrained>
  <type>check</type>
  <value>True</value>
</cbIntimidateTrained>
<textBox12>
  <type>text</type>
  <value>n/a</value>
</textBox12>
<tbIntimidateMiscMod>
  <type>text</type>
  <value />
</tbIntimidateMiscMod>
<tbIntimidateAbilityLevelMod>
  <type>text</type>
  <value>2</value>
</tbIntimidateAbilityLevelMod>
<tbIntimidateTotal>
  <type>text</type>
  <value>7</value>
</tbIntimidateTotal>
<cbInsightTrained>
  <type>check</type>
  <value>False</value>
</cbInsightTrained>
<textBox11>
  <type>text</type>
  <value>n/a</value>
</textBox11>
<tbInsightMiscMod>
  <type>text</type>
  <value />
</tbInsightMiscMod>
<tbInsightAbilityLevelMod>
  <type>text</type>
  <value>4</value>
</tbInsightAbilityLevelMod>
<tbInsightTotal>
  <type>text</type>
  <value>4</value>
</tbInsightTotal>
<cbHistoryTrained>
  <type>check</type>
  <value>False</value>
</cbHistoryTrained>
<textBox10>
  <type>text</type>
  <value>n/a</value>
</textBox10>
<tbHistoryMiscMod>
  <type>text</type>
  <value />
</tbHistoryMiscMod>
<tbHistoryAbilityLevelMod>
  <type>text</type>
  <value>2</value>
</tbHistoryAbilityLevelMod>
<tbHistoryTotal>
  <type>text</type>
  <value>2</value>
</tbHistoryTotal>
<cbHealTrained>
  <type>check</type>
  <value>False</value>
</cbHealTrained>
<textBox9>
  <type>text</type>
  <value>n/a</value>
</textBox9>
<tbHealMiscMod>
  <type>text</type>
  <value />
</tbHealMiscMod>
<tbHealAbilityLevelMod>
  <type>text</type>
  <value>4</value>
</tbHealAbilityLevelMod>
<tbHealTotal>
  <type>text</type>
  <value>4</value>
</tbHealTotal>
<cbEnduranceTrained>
  <type>check</type>
  <value>True</value>
</cbEnduranceTrained>
<tbEnduranceArmorMod>
  <type>text</type>
  <value />
</tbEnduranceArmorMod>
<tbEnduranceMiscMod>
  <type>text</type>
  <value />
</tbEnduranceMiscMod>
<tbEnduranceAbilityLevelMod>
  <type>text</type>
  <value>5</value>
</tbEnduranceAbilityLevelMod>
<tbEnduranceTotal>
  <type>text</type>
  <value>12</value>
</tbEnduranceTotal>
<cbDungeoneeringTrained>
  <type>check</type>
  <value>False</value>
</cbDungeoneeringTrained>
<textBox4>
  <type>text</type>
  <value>n/a</value>
</textBox4>
<tbDungeoneeringMiscMod>
  <type>text</type>
  <value />
</tbDungeoneeringMiscMod>
<tbDungeoneeringAbilityLevelMod>
  <type>text</type>
  <value>4</value>
</tbDungeoneeringAbilityLevelMod>
<tbDungeoneeringTotal>
  <type>text</type>
  <value>6</value>
</tbDungeoneeringTotal>
<cbDiplomacyTrained>
  <type>check</type>
  <value>False</value>
</cbDiplomacyTrained>
<textBox3>
  <type>text</type>
  <value>n/a</value>
</textBox3>
<tbDiplomacyMiscMod>
  <type>text</type>
  <value />
</tbDiplomacyMiscMod>
<tbDiplomacyAbilityLevelMod>
  <type>text</type>
  <value>2</value>
</tbDiplomacyAbilityLevelMod>
<tbDiplomacyTotal>
  <type>text</type>
  <value>2</value>
</tbDiplomacyTotal>
<cbBluffTrained>
  <type>check</type>
  <value>False</value>
</cbBluffTrained>
<textBox2>
  <type>text</type>
  <value>n/a</value>
</textBox2>
<tbBluffMiscMod>
  <type>text</type>
  <value />
</tbBluffMiscMod>
<tbBluffAbilityLevelMod>
  <type>text</type>
  <value>2</value>
</tbBluffAbilityLevelMod>
<tbBluffTotal>
  <type>text</type>
  <value>2</value>
</tbBluffTotal>
<cbAthleticsTrained>
  <type>check</type>
  <value>True</value>
</cbAthleticsTrained>
<tbAthleticsArmorMod>
  <type>text</type>
  <value />
</tbAthleticsArmorMod>
<tbAthleticsMiscMod>
  <type>text</type>
  <value />
</tbAthleticsMiscMod>
<tbAthleticsAbilityLevelMod>
  <type>text</type>
  <value>5</value>
</tbAthleticsAbilityLevelMod>
<tbAthleticsTotal>
  <type>text</type>
  <value>10</value>
</tbAthleticsTotal>
<cbArcanaTrained>
  <type>check</type>
  <value>False</value>
</cbArcanaTrained>
<textBox1>
  <type>text</type>
  <value>n/a</value>
</textBox1>
<tbArcanaMiscMod>
  <type>text</type>
  <value />
</tbArcanaMiscMod>
<tbArcanaAbilityLevelMod>
  <type>text</type>
  <value>2</value>
</tbArcanaAbilityLevelMod>
<tbArcanaTotal>
  <type>text</type>
  <value>2</value>
</tbArcanaTotal>
<cbAcrobaticsTrained>
  <type>check</type>
  <value>False</value>
</cbAcrobaticsTrained>
<tbAcrobaticsArmorMod>
  <type>text</type>
  <value />
</tbAcrobaticsArmorMod>
<tbAcrobaticsMiscMod>
  <type>text</type>
  <value />
</tbAcrobaticsMiscMod>
<tbAcrobaticsAbilityLevelMod>
  <type>text</type>
  <value>4</value>
</tbAcrobaticsAbilityLevelMod>
<tbAcrobaticsTotal>
  <type>text</type>
  <value>4</value>
</tbAcrobaticsTotal>
<cbDeathSave3>
  <type>check</type>
  <value>False</value>
</cbDeathSave3>
<cbDeathSave2>
  <type>check</type>
  <value>False</value>
</cbDeathSave2>
<cbDeathSave1>
  <type>check</type>
  <value>False</value>
</cbDeathSave1>
<cbSecondWind>
  <type>check</type>
  <value>False</value>
</cbSecondWind>
<tbDamage2MiscMod>
  <type>text</type>
  <value />
</tbDamage2MiscMod>
<tbDamage2AbilityMod>
  <type>text</type>
  <value />
</tbDamage2AbilityMod>
<tbDamage2FeatMod>
  <type>text</type>
  <value />
</tbDamage2FeatMod>
<tbDamage2EnhanceMod>
  <type>text</type>
  <value />
</tbDamage2EnhanceMod>
<tbDamage2MiscMod2>
  <type>text</type>
  <value />
</tbDamage2MiscMod2>
<tbDamage2Total>
  <type>text</type>
  <value>[W] + 3</value>
</tbDamage2Total>
<tbDamage2Workspace>
  <type>text</type>
  <value>Strength</value>
</tbDamage2Workspace>
<tbDamage1MiscMod>
  <type>text</type>
  <value />
</tbDamage1MiscMod>
<tbDamage1AbilityMod>
  <type>text</type>
  <value />
</tbDamage1AbilityMod>
<tbDamage1FeatMod>
  <type>text</type>
  <value>2</value>
</tbDamage1FeatMod>
<tbDamage1EnhanceMod>
  <type>text</type>
  <value />
</tbDamage1EnhanceMod>
<tbDamage1MiscMod2>
  <type>text</type>
  <value />
</tbDamage1MiscMod2>
<tbDamage1Total>
  <type>text</type>
  <value>[W] + 5</value>
</tbDamage1Total>
<tbDamage1Workspace>
  <type>text</type>
  <value>Strength (Dwarven Weapon)</value>
</tbDamage1Workspace>
<tbActionPointsEffects>
  <type>text</type>
  <value />
</tbActionPointsEffects>
<tbActionPoints>
  <type>text</type>
  <value />
</tbActionPoints>
<tbSurgesPerDay>
  <type>text</type>
  <value>12</value>
</tbSurgesPerDay>
<tbSurgeValue>
  <type>text</type>
  <value>12</value>
</tbSurgeValue>
<tbBloodied>
  <type>text</type>
  <value>24</value>
</tbBloodied>
<tbMAXHP>
  <type>text</type>
  <value>49</value>
</tbMAXHP>
<tbWillConditionalBonuses>
  <type>text</type>
  <value />
</tbWillConditionalBonuses>
<tbRefConditionalBonuses>
  <type>text</type>
  <value />
</tbRefConditionalBonuses>
<tbFortConditionalBonuses>
  <type>text</type>
  <value />
</tbFortConditionalBonuses>
<tbACConditionalBonuses>
  <type>text</type>
  <value />
</tbACConditionalBonuses>
<tbAttack2LevelMod>
  <type>text</type>
  <value />
</tbAttack2LevelMod>
<tbAttack2AbilityMod>
  <type>text</type>
  <value />
</tbAttack2AbilityMod>
<tbAttack2ClassMod>
  <type>text</type>
  <value />
</tbAttack2ClassMod>
<tbAttack2FeatMod>
  <type>text</type>
  <value />
</tbAttack2FeatMod>
<tbAttack2EnhanceMod>
  <type>text</type>
  <value />
</tbAttack2EnhanceMod>
<tbAttack2MiscMod>
  <type>text</type>
  <value />
</tbAttack2MiscMod>
<tbAttack2Total>
  <type>text</type>
  <value>+</value>
</tbAttack2Total>
<tbAttack2Workspace>
  <type>text</type>
  <value>Handaxes: [+5:strength +2:proficiency]</value>
</tbAttack2Workspace>
<tbAttack1LevelMod>
  <type>text</type>
  <value />
</tbAttack1LevelMod>
<tbAttack1AbilityMod>
  <type>text</type>
  <value />
</tbAttack1AbilityMod>
<tbAttack1ClassMod>
  <type>text</type>
  <value />
</tbAttack1ClassMod>
<tbAttack1FeatMod>
  <type>text</type>
  <value />
</tbAttack1FeatMod>
<tbAttack1EnhanceMod>
  <type>text</type>
  <value />
</tbAttack1EnhanceMod>
<tbAttack1MiscMod>
  <type>text</type>
  <value />
</tbAttack1MiscMod>
<tbAttack1Total>
  <type>text</type>
  <value>+</value>
</tbAttack1Total>
<tbAttack1Workspace>
  <type>text</type>
  <value>Maul: [+5:str +2:prof+1:2h talent +1:magic]</value>
</tbAttack1Workspace>
<tbSpecialSenses>
  <type>text</type>
  <value>Low-Light</value>
</tbSpecialSenses>
<tbSpecialMovement>
  <type>text</type>
  <value />
</tbSpecialMovement>
<tbPassPerSkillMod>
  <type>text</type>
  <value>9</value>
</tbPassPerSkillMod>
<tbPassPerTotal>
  <type>text</type>
  <value>19</value>
</tbPassPerTotal>
<tbPassInsSkillMod>
  <type>text</type>
  <value>4</value>
</tbPassInsSkillMod>
<tbPassInsTotal>
  <type>text</type>
  <value>14</value>
</tbPassInsTotal>
<tbWillLevelMod>
  <type>text</type>
  <value>12</value>
</tbWillLevelMod>
<tbWillAbilityMod>
  <type>text</type>
  <value>2</value>
</tbWillAbilityMod>
<tbWillClassMod>
  <type>text</type>
  <value>0</value>
</tbWillClassMod>
<tbWillFeatMod>
  <type>text</type>
  <value />
</tbWillFeatMod>
<tbWillEnhanceMod>
  <type>text</type>
  <value />
</tbWillEnhanceMod>
<tbWillMiscMod>
  <type>text</type>
  <value>0</value>
</tbWillMiscMod>
<tbWillMiscMod2>
  <type>text</type>
  <value />
</tbWillMiscMod2>
<tbTotalWill>
  <type>text</type>
  <value>14</value>
</tbTotalWill>
<tbRefLevelMod>
  <type>text</type>
  <value>12</value>
</tbRefLevelMod>
<tbRefAbilityMod>
  <type>text</type>
  <value>2</value>
</tbRefAbilityMod>
<tbRefClassMod>
  <type>text</type>
  <value>0</value>
</tbRefClassMod>
<tbRefFeatMod>
  <type>text</type>
  <value />
</tbRefFeatMod>
<tbRefEnhanceMod>
  <type>text</type>
  <value />
</tbRefEnhanceMod>
<tbRefMiscMod>
  <type>text</type>
  <value>0</value>
</tbRefMiscMod>
<tbRefMiscMod2>
  <type>text</type>
  <value />
</tbRefMiscMod2>
<tbTotalRef>
  <type>text</type>
  <value>14</value>
</tbTotalRef>
<tbFortLevelMod>
  <type>text</type>
  <value>12</value>
</tbFortLevelMod>
<tbFortAbilityMod>
  <type>text</type>
  <value>3</value>
</tbFortAbilityMod>
<tbFortClassMod>
  <type>text</type>
  <value>2</value>
</tbFortClassMod>
<tbFortFeatMod>
  <type>text</type>
  <value />
</tbFortFeatMod>
<tbFortEnhanceMod>
  <type>text</type>
  <value />
</tbFortEnhanceMod>
<tbFortMiscMod>
  <type>text</type>
  <value>0</value>
</tbFortMiscMod>
<tbFortMiscMod2>
  <type>text</type>
  <value />
</tbFortMiscMod2>
<tbTotalFort>
  <type>text</type>
  <value>17</value>
</tbTotalFort>
<tbCHAModTotal>
  <type>text</type>
  <value>2</value>
</tbCHAModTotal>
<tbWISModTotal>
  <type>text</type>
  <value>4</value>
</tbWISModTotal>
<tbCHAModBase>
  <type>text</type>
  <value>0</value>
</tbCHAModBase>
<tbWISModBase>
  <type>text</type>
  <value>2</value>
</tbWISModBase>
<tbCHABase>
  <type>text</type>
  <value>11</value>
</tbCHABase>
<tbWISBase>
  <type>text</type>
  <value>12</value>
</tbWISBase>
<tbINTModTotal>
  <type>text</type>
  <value>2</value>
</tbINTModTotal>
<tbDEXModTotal>
  <type>text</type>
  <value>4</value>
</tbDEXModTotal>
<tbINTModBase>
  <type>text</type>
  <value>0</value>
</tbINTModBase>
<tbDEXModBase>
  <type>text</type>
  <value>2</value>
</tbDEXModBase>
<tbINTBase>
  <type>text</type>
  <value>10</value>
</tbINTBase>
<tbDEXBase>
  <type>text</type>
  <value>14</value>
</tbDEXBase>
<tbCONModTotal>
  <type>text</type>
  <value>5</value>
</tbCONModTotal>
<tbSTRModTotal>
  <type>text</type>
  <value>5</value>
</tbSTRModTotal>
<tbCONModBase>
  <type>text</type>
  <value>3</value>
</tbCONModBase>
<tbSTRModBase>
  <type>text</type>
  <value>3</value>
</tbSTRModBase>
<tbCONBase>
  <type>text</type>
  <value>14</value>
</tbCONBase>
<tbSTRBase>
  <type>text</type>
  <value>17</value>
</tbSTRBase>
<tbSpeedItemMod>
  <type>text</type>
  <value />
</tbSpeedItemMod>
<tbSpeedMiscMod>
  <type>text</type>
  <value />
</tbSpeedMiscMod>
<tbSpeedArmorMod>
  <type>text</type>
  <value />
</tbSpeedArmorMod>
<tbSpeedBase>
  <type>text</type>
  <value>5</value>
</tbSpeedBase>
<tbTotalSpeed>
  <type>text</type>
  <value>5</value>
</tbTotalSpeed>
<tbACLevelMod>
  <type>text</type>
  <value>12</value>
</tbACLevelMod>
<tbACArmorAbilityMod>
  <type>text</type>
  <value />
</tbACArmorAbilityMod>
<tbACClassMod>
  <type>text</type>
  <value>0</value>
</tbACClassMod>
<tbACFeatMod>
  <type>text</type>
  <value />
</tbACFeatMod>
<tbACEnhanceMod>
  <type>text</type>
  <value>1</value>
</tbACEnhanceMod>
<tbACMiscMod>
  <type>text</type>
  <value>0</value>
</tbACMiscMod>
<tbACMiscMod2>
  <type>text</type>
  <value>7</value>
</tbACMiscMod2>
<tbTotalAC>
  <type>text</type>
  <value>20</value>
</tbTotalAC>
<tbInitiativeMiscMod>
  <type>text</type>
  <value>4</value>
</tbInitiativeMiscMod>
<tbInitiativeLevelMod>
  <type>text</type>
  <value>2</value>
</tbInitiativeLevelMod>
<tbInitiativeDexMod>
  <type>text</type>
  <value>2</value>
</tbInitiativeDexMod>
<tbInitiativeTotal>
  <type>text</type>
  <value>8</value>
</tbInitiativeTotal>
<tbCharName>
  <type>text</type>
  <value>Garm One-Eye</value>
</tbCharName>
<tbLevel>
  <type>text</type>
  <value>4</value>
</tbLevel>
<tbXP>
  <type>text</type>
  <value />
</tbXP>
<tbCompany>
  <type>text</type>
  <value>The Nameless Company</value>
</tbCompany>
<tbSize>
  <type>text</type>
  <value>M</value>
</tbSize>
<tbWeight>
  <type>text</type>
  <value>210lb</value>
</tbWeight>
<tbAge>
  <type>text</type>
  <value />
</tbAge>
<tbHeight>
  <type>text</type>
  <value>4' 8"</value>
</tbHeight>
<tbGender>
  <type>text</type>
  <value>Male</value>
</tbGender>
<pbPicture>
  <type>pic</type>
  <value />
</pbPicture>
<cbEquipWaistUsed>
  <type>check</type>
  <value>False</value>
</cbEquipWaistUsed>
<tbEquipWaist>
  <type>text</type>
  <value />
</tbEquipWaist>
<cbEquipRing2Used>
  <type>check</type>
  <value>False</value>
</cbEquipRing2Used>
<tbEquipRing2>
  <type>text</type>
  <value />
</tbEquipRing2>
<cbEquipRing1Used>
  <type>check</type>
  <value>False</value>
</cbEquipRing1Used>
<tbEquipRing1>
  <type>text</type>
  <value />
</tbEquipRing1>
<cbEquipNeckUsed>
  <type>check</type>
  <value>False</value>
</cbEquipNeckUsed>
<tbEquipNeck>
  <type>text</type>
  <value />
</tbEquipNeck>
<cbEquipHeadUsed>
  <type>check</type>
  <value>False</value>
</cbEquipHeadUsed>
<tbEquipHead>
  <type>text</type>
  <value />
</tbEquipHead>
<cbEquipHandsUsed>
  <type>check</type>
  <value>False</value>
</cbEquipHandsUsed>
<tbEquipHands>
  <type>text</type>
  <value />
</tbEquipHands>
<cbEquipFeetUsed>
  <type>check</type>
  <value>False</value>
</cbEquipFeetUsed>
<tbEquipFeet>
  <type>text</type>
  <value>Wavestrider Boots</value>
</tbEquipFeet>
<cbEquipArmsUsed>
  <type>check</type>
  <value>False</value>
</cbEquipArmsUsed>
<tbEquipArms>
  <type>text</type>
  <value />
</tbEquipArms>
<cbEquipArmorUsed>
  <type>check</type>
  <value>False</value>
</cbEquipArmorUsed>
<tbEquipArmor>
  <type>text</type>
  <value>Black Scale +1 [Resist 5 Fire/Necr] {45 lbs}</value>
</tbEquipArmor>
<cbEquipWeapon4Used>
  <type>check</type>
  <value>False</value>
</cbEquipWeapon4Used>
<tbEquipWeapon4>
  <type>text</type>
  <value />
</tbEquipWeapon4>
<cbEquipWeapon3Used>
  <type>check</type>
  <value>False</value>
</cbEquipWeapon3Used>
<tbEquipWeapon3>
  <type>text</type>
  <value />
</tbEquipWeapon3>
<cbEquipWeapon2Used>
  <type>check</type>
  <value>False</value>
</cbEquipWeapon2Used>
<tbEquipWeapon2>
  <type>text</type>
  <value />
</tbEquipWeapon2>
<cbEquipWeapon1Used>
  <type>check</type>
  <value>False</value>
</cbEquipWeapon1Used>
<tbEquipWeapon1>
  <type>text</type>
  <value>Maul of Resounding +1</value>
</tbEquipWeapon1>
<tbCoinsWealth>
  <type>text</type>
  <value />
</tbCoinsWealth>
<tbCompanionsAllies>
  <type>text</type>
  <value />
</tbCompanionsAllies>
<tbCharacterBackground>
  <type>text</type>
  <value />
</tbCharacterBackground>
<tbMannerismsAppearance>
  <type>text</type>
  <value />
</tbMannerismsAppearance>
<tbPersonalityTraits>
  <type>text</type>
  <value />
</tbPersonalityTraits>
<clbEquipment>
  <type>culb</type>
  <count>12</count>
  <text>Backpack</text>
  <value>custom</value>
  <check>False</check>
  <text>Bedroll</text>
  <value>custom</value>
  <check>False</check>
  <text>Flint and Steel</text>
  <value>custom</value>
  <check>False</check>
  <text>Grappling Hook</text>
  <value>custom</value>
  <check>False</check>
  <text>Hammer</text>
  <value>custom</value>
  <check>False</check>
  <text>Pitons (x10)</text>
  <value>custom</value>
  <check>False</check>
  <text>Belt Pouch</text>
  <value>custom</value>
  <check>False</check>
  <text>Rations (x10)</text>
  <value>custom</value>
  <check>False</check>
  <text>50' Hemp Rope</text>
  <value>custom</value>
  <check>False</check>
  <text>Sunrods (x2)</text>
  <value>custom</value>
  <check>False</check>
  <text>Torches (x3)</text>
  <value>custom</value>
  <check>False</check>
  <text>Waterskin</text>
  <value>custom</value>
  <check>False</check>
</clbEquipment>
<clbUtilityPowers>
  <type>culb</type>
  <count>1</count>
  <text>Unstoppable</text>
  <value>Unstoppable</value>
  <check>False</check>
</clbUtilityPowers>
<clbDailyPowers>
  <type>culb</type>
  <count>1</count>
  <text>Brute Strike</text>
  <value>Brute Strike</value>
  <check>False</check>
</clbDailyPowers>
<clbEncounterPowers>
  <type>culb</type>
  <count>2</count>
  <text>Spinning Sweep</text>
  <value>Spinning Sweep</value>
  <check>False</check>
  <text>Sweeping Blow</text>
  <value>Sweeping Blow</value>
  <check>False</check>
</clbEncounterPowers>
<clbAtWillPowers>
  <type>culb</type>
  <count>2</count>
  <text>Cleave</text>
  <value>Cleave</value>
  <check>False</check>
  <text>Reaping Strike</text>
  <value>Reaping Strike</value>
  <check>False</check>
</clbAtWillPowers>
<tbNotes>
  <type>text</type>
  <value>Other Maneuvers:[rn]Bull Rush: +5 [strength] vs fortitude[rn]Grab: +5 [strength] vs reflex[rn]Move grabbed target: +5 [strength] vs fortitude[rn]Escape: +4 [acrobatics] vs reflex / +10 [athletics] vs fortitude[rn][rn]Other Standard Actions:[rn]Administer a potion; Aid another; Charge[rn][+1 to basic melee attack or bull rush]; Coup de grace; Equip /[rn]stow shield; Ready an action; Total defense; Sustain standard[rn]action; Some skills during combat (i.e., Acrobatics -- fast[rn]escape; Bluff, Heal -- first aid, Intimidate, Perception --[rn]active, Thievery depending on circumstances)[rn][rn]Other Move Actions:    [rn]Crawl; Run [speed 7]; Stand up; Shift;[rn]Squeeze; Walk; may include some skills during combat (i.e.,[rn]Acrobatics, Athletics)[rn][rn]Other Minor Actions:    [rn]Draw / sheathe weapon; Drink a potion; Drop[rn]prone; Load a crossbow; Open / close a door; Pick up an item;[rn]Retrieve / stow an item; Sustain minor action; Some skills during[rn]combat (i.e., Insight)[rn][rn]Other Immediate Action:    [rn]Readied action[rn][rn]Other Opportunity Action:    [rn]Opportunity attack[rn][rn]Other Free Actions:    [rn]Drop held items; End a grab; Talk[rn][rn]Other Non-Actions:    [rn]Delay; Endurance checks; Insight to counter[rn]Bluff; Knowledge checks; Perception -- passive[rn][rn]Short rest:    Healing surges as available[rn][rn]Five minutes:    Normal escape from restraints (Acrobatics)[rn][rn]One hour:    Forage; Streetwise check</value>
</tbNotes>
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